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Making games, interactive experiences, and art.

The core of my passion comes from my love of people, and my love for being creative, and the ever changing landscape of the interactive art form. I've worked on everything from endless runners to theatrical escape rooms as a game designer, producer and youth theatre director in Melbourne, Australia.


With 4 years of games development experience under my belt, I'm familiar with all aspects of production, including project management, programming, art, and product design, which have given me an advantage in managing scope, schedules, and day to day production activities as a communication touchstone with the people skills to back it up.

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Games I've Worked On

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Hunt 'n Sneak

An asymmetrical couch co-op game that has gathered crowds in uproarious bouts of shouts and laughter as one player attempts to find the other hidden players, released on Steam in 2019.
I worked as a prototyper, game designer and adviser on the project.

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Mission Possible

An educational adventure game created for La Trobe University to teach new students how to use the their library systems.
Worked as a designer and producer to a strict client brief of puzzle designs and gameplay requirements

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Floaty Boat

Born over the course of the 2017 Global Game Jam, Floaty Boat is a chill, local co-op game where you and a friend use the same controller to attempt to guide a paper boat down a perilous stream.
Worked as designer and producer.

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Nighttime Walrus - Limited Edition

A tie for winner of the fourth AIE Melbourne Game Jam of 2016, Nighttime Walrus: Limited Edition was initially just a randomly generated name spat out by an algorithm, but turned into a game about managing walrus pups throughout a night of nightmares and tantrums.

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Other things I've made

The bulk of my training and experience is in game design, development, and production, but I also love making art and theatre!

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Rustic Tektopia

A resource pack I made for the Tektopia Minecraft Mod that updates the original mod textures to match the style of the game with a rustic feel and 16x16 pixel art.

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The Macbeth Play

A unique take on the Shakespearean classic, exploring mental illness and the animalistic pursuit of power.
I worked on show direction, workshopping, lighting, blocking, and music.

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Contact

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